Solipsist Films (Sin City: A Dame to Kill For) has optioned Jim Starlin’s illustrated novel Mindgames and set scribes Mir Bahmanyar and W. D. Hogan to adapt. Jim Starlin is a legend in the comic book world, writing and illustrating Batman, Hulk and The Amazing Spiderman, among others.

Read Jim Starlin’s Mindgames

Starlin is a visionary in the space opera genre.  In Mindgames,” the son of a mutant crime lord is brought home to a distant space station to solve the murder of his estranged father. The setting of the story, Hardcore Station, figures into the canon of several DC characters.

 Jim Starlin talks about “Mindgames” and Hardcore Station.

Stephen L’Heureux hired the writers after optioning their feature script. Bahmanyar is a screenwriter and book author. W. D. Hogan is directing a feature film for Solipsist and IFT.



There is rarely a film with too much money to spend and too much time to make it. The lower the budget, the greater the expectations and higher the demands. Learning the craft through independent film and television forces a filmmaker to consider every artistic choice to find the essence of the moment, the point of the scene and what’s most essential to the story, all within its limited parameters.

The challenge, of course, is to keep it interesting.

Screenplays, whether compelling original works or derivative assignments, fall on the filmmaker to make it entertaining, moving and visceral. Sometimes you win, sometimes not. Still, the experience sharpens one’s skills so that meeting the demands of these constraints become possible.

Nearly all of the work here began with screenplays too ambitious for the time and money allotted.

Certainly the made-for-TV features on SyFy want to compete with massive Hollywood blockbusters but with 1/100th the budget. Nearly all the features were shot in fourteen days or less and, in the end, every project involved dedication beyond what was asked.

Regardless of artistic merit, you make films to hone craft, explore new ideas and enhance your skills.

But mostly you direct a movie to better yourself as a storyteller so when a project arrives that expands your concept of the human condition in a mind-blowing, exciting and cinematic fashion, you are ready to take it on.



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I worked with one of the most successful producers in Hollywood history and he rarely read a thing (not even scripts he produced).  But show him something graphic, illustrated, designed–and it was Game On.

Condensing eighteen years of experience to a single page is challenging.

Updating the website is a grueling task that takes weeks, immersed in design, copy and typography while mainlining caffeine. Designing the CV was just beyond my skill set.

Luckily, Fernando Báez (on Behance) made available an old template to use for resumes. This was a great starting point for visualizing a large amount of information.

View CV




Vin Diesel and David Twohy team up again for an epic sequel in “RIDDICK.”

I had the good fortune to be a part of the “RIDDICK” conceptual team in 2011.  Alongside the remarkably gifted Charles Ratteray, we spent months storyboarding several key sequences.  Using concept illustrations and sculptures from Vance Kovacs and Jerad Marantz, we boarded out a great deal of the movie.

Check out the “RIDDICK” storyboard galleries!

Storyboarding can be somewhat loose in style, approximating the image or suggesting the content of the shot.  But David Twohy‘s vision was specific and his attention to detail was unparalleled.  He poured over every detail of the frame to get exactly what he wanted.  And it shows:

Check out the Official “RIDDICK” Facebook Page!